Config para usuários de AMD
// Legal FPS Config v2.0 (No Sv_Cheats 1 / CAL Legal / CEVO Legal / Zblock Legal)
// Updated : 31 jANEIRO 2010
// Cvars Value for the command
//Rates Settings
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "100"
cl_interpolate "1"
sv_unlag "1"
cl_cmdrate "100"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
rate "25000"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"
net_maxfragments "1280"
//Ingame Quality
jpeg_quality "100"
mat_monitorgamma "2.2"
cl_lagcompensation "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_force_bloom "0"
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_debugdepthvalmax "256"
cl_allowdownload "0"
mat_bloomamount_rate "0.05f"
mat_bumpbasis "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_showlightmappage "-1"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
mat_surfacemat "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "0"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
cl_logofile "0"
demo_recordcommands "1"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
net_showevents "0"
showhitlocation "1"
r_ambientfraction "0.1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_drawdetailprops "1"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "1"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
//Sound Settings
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"
// These cvars boost your fps dramaticly
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "1337"
con_enable "1"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "0"
r_modellodscale "1"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
r_drawmodeldecals "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Restrict the server commands
cl_restrict_server_commands "0"
clear
echo "AMD config loaded"
// Updated : 31 jANEIRO 2010
// Cvars Value for the command
//Rates Settings
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "100"
cl_interpolate "1"
sv_unlag "1"
cl_cmdrate "100"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
rate "25000"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"
net_maxfragments "1280"
//Ingame Quality
jpeg_quality "100"
mat_monitorgamma "2.2"
cl_lagcompensation "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_force_bloom "0"
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_debugdepthvalmax "256"
cl_allowdownload "0"
mat_bloomamount_rate "0.05f"
mat_bumpbasis "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_showlightmappage "-1"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
mat_surfacemat "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "0"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
cl_logofile "0"
demo_recordcommands "1"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
net_showevents "0"
showhitlocation "1"
r_ambientfraction "0.1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_drawdetailprops "1"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "1"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
//Sound Settings
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"
// These cvars boost your fps dramaticly
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "1337"
con_enable "1"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "0"
r_modellodscale "1"
cl_ragdoll_collide "1"
cl_phys_props_max "50"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
r_drawmodeldecals "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Restrict the server commands
cl_restrict_server_commands "0"
clear
echo "AMD config loaded"
CFG (net discada), Para quem tem net discada e e quer jogar cs 1.6 ta ae uma boa cfg
//Config www.elmatadorserver.blogspot.com carregando...
//aumenta fps
r_worldlights 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_teeth 0
r_decals 0
r_waterforceexpensive 0
r_worldlightmin 0.0002
r_waterforcereflectentities 0
r_waterforceexpensive 0
r_worldlights 2
r_PhysPropStaticLighting 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_drawflecks 0
r_dopixelvisibility 0
r_renderoverlayfragment 0
r_drawflecks 0
r_occlusion 0
r_shadowmaxrendered 1
r_rootlod 0
r_lod 0
r_drawbatchdecals 0
showhitlocation 1
r_ambientfraction 0.1
r_waterdrawreflection 0
r_waterforceexpensive 0
r_drawdetailprops 1
r_ropetranslucent 0
r_dynamic 0
r_avglight 1
r_lightaverage 1
r_3dsky 0
r_sse 1
r_sse2 1
r_mmx 1
cl_ragdoll_physics_enable 0
r_modellodscale 1
cl_ragdoll_collide 1
cl_phys_props_max 50
r_maxmodeldecal 0
cl_minmodels 1
cl_min_ct 1
cl_min_t 1
props_break_max_pieces 0
func_break_max_pieces 0
props_break_max_pieces_perframe 0
con_enable 1
jpeg_quality 100
r_drawmodeldecals 0
voice_enable 0
cl_forcepreload 1
cl_radartype 1
muzzleflash_light
r_avglight 0
r_lightaverage 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_drawdetailprops 0
r_drawmodeldecals 0
r_lightinterp 0
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 1
r_teeth 0
r_waterforceexpensive 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_showfps 1
cl_smooth 0
r_decal_cullsize 1
r_decals 0
r_drawlights 0
r_drawrain 0
r_dynamic 0
r_eyes 0
//para lag
rate 6000
cl_updaterate 100
cl_cmdrate 40
cl_smooth 0
cl_lagcomp_errorcheck 1
net_graph 3
//crosshair
cl_crosshairscale 3500
//sangue
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//binds
bind mouse5 "cl_crosshairscale 3500"
bind mouse4 "jpeg"
bind del settings
bind end rpgmenu
bind alt admin
echo Config discada carregada !
//aumenta fps
r_worldlights 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_teeth 0
r_decals 0
r_waterforceexpensive 0
r_worldlightmin 0.0002
r_waterforcereflectentities 0
r_waterforceexpensive 0
r_worldlights 2
r_PhysPropStaticLighting 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_drawflecks 0
r_dopixelvisibility 0
r_renderoverlayfragment 0
r_drawflecks 0
r_occlusion 0
r_shadowmaxrendered 1
r_rootlod 0
r_lod 0
r_drawbatchdecals 0
showhitlocation 1
r_ambientfraction 0.1
r_waterdrawreflection 0
r_waterforceexpensive 0
r_drawdetailprops 1
r_ropetranslucent 0
r_dynamic 0
r_avglight 1
r_lightaverage 1
r_3dsky 0
r_sse 1
r_sse2 1
r_mmx 1
cl_ragdoll_physics_enable 0
r_modellodscale 1
cl_ragdoll_collide 1
cl_phys_props_max 50
r_maxmodeldecal 0
cl_minmodels 1
cl_min_ct 1
cl_min_t 1
props_break_max_pieces 0
func_break_max_pieces 0
props_break_max_pieces_perframe 0
con_enable 1
jpeg_quality 100
r_drawmodeldecals 0
voice_enable 0
cl_forcepreload 1
cl_radartype 1
muzzleflash_light
r_avglight 0
r_lightaverage 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_drawdetailprops 0
r_drawmodeldecals 0
r_lightinterp 0
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 1
r_teeth 0
r_waterforceexpensive 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_showfps 1
cl_smooth 0
r_decal_cullsize 1
r_decals 0
r_drawlights 0
r_drawrain 0
r_dynamic 0
r_eyes 0
//para lag
rate 6000
cl_updaterate 100
cl_cmdrate 40
cl_smooth 0
cl_lagcomp_errorcheck 1
net_graph 3
//crosshair
cl_crosshairscale 3500
//sangue
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//binds
bind mouse5 "cl_crosshairscale 3500"
bind mouse4 "jpeg"
bind del settings
bind end rpgmenu
bind alt admin
echo Config discada carregada !
config.cfg [PPL Configs]
O que é config.cfg?É o arquivo que salva todas informações do seu CS, o nick, volume, sensibilidade e todos os comandos do seu CS estão salvos lá.
Usando outras configs:
Você pode também usar configs de outras pessoas, como por exemplo de jogadores profissionais, abaixo temos os downloads.
Para usar um dos configs, basta colocá-lo na pasta "cstrike" ai você entra no CS e digita no console:
exec xxx.cfg
xxx = nome do config
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